Bog-A-Bog is a “Scatter Map”. By my definition (as it is my own term), a “Scatter Map” is a map that has no distinct flow or balance. Sounds like a bad idea, huh? Well actually my Scatter Maps have been some of my more successful maps with The Savage Land being one of the better known examples.
By “no distinct flow or balance” I mean that there are not two bases facing off. Instead the map is full of mini-bases that are placed throughout the map with no single base overpowering another and with no set pattern of placement. Obviously these maps play well for Team, and Multi-Team Chaos and Seek and Secure and are weaker in “Steal the Sample” game modes. Bog-A-Bog is my first Scatter Map and was made for Instincts originally, yet is a well balanced and fun map even though it is a little rough around the edges.
The overall theme of Bog-A-Bog is a pathless swamp map – yes a “Pathless Map” is yet another of my map types. Like The Savage Land, Bog-A-Bog has no areas of sand to denote paths or proper direction and the rule stands: If there is grass on it, then you can walk on it. Aside from pathless land there is a network of shallow creeks and streams for some fast vehicle travel as well as an assortment of bases scattered all around. Using the Military Brush set has always been the most successful when making a Scatter Map, and Bog-A-Bog proves it yet again. With about 13 different bases scattered throughout the maps there are plenty of places for players to claim as their own and defend. From the sniper tower in the middle of a waterway intersection to the hut bases at the corners of the map, there are plenty of places to hide and cover. Look out for the well hidden evolutions and power weapons – and stay on foot, a vehicle is too easy to find and follow for a rider to survive in the Bog.









